Which is fine of course, it’s a big crunchy, token-shuffley Euro-style game, the theme doesn’t need to be that tightly tied in – but parking does feel tedious and unnecessary. Much like the way patients, before they enter your hospital, can have their symptoms changed on the board (using a calculation which isn’t clear or integral to the game particularly – it’s the number of car parks) there’s a sense that this isn’t really about making sure you can treat people, but more that you’ve got a nice full hospital of people to cure into dollar signs. When they leave, for whatever reason, you need to remove a car. Yes, everyone has to be able to part their car at your hospital, which means that when you admit a patient or hire a doctor, you have to ensure there is a parking space for them, and place a tiny black car on your board appropriately. And of course, the most important thing about hospitals is where everyone parks. You buy doctors, orderlies (who reduce running costs) and nurses (to upgrade or downgrade your doctors’ skills a notch to match the patient they’re treating). There are certain rules to building, and there’s a clever ‘building up’ system, so you can stack your treatment centre to the sky in theory. You can double up on these, and the order can be strategic. You build up your hospital by placing out three of your action tiles for the order in which you want to build recruit, or admit patients. So, it looks great, and everything is really well made and put together, it’s a pleasure to set up frankly – even if it feels like there’s really too many of everything, including the diamond-shaped module and treatment tiles that provide a pseudo-isometric view of your hospital floorplan. The board is lush, even if a bit overloaded with stuff. There are loads of custom meeples in the box, from the doctors of various colours to denote their skill level, to the nurses, orderlies, and even cars. The art has been recreated by Ian O’Toole ( On Mars, Lisboa, Age of Steam) and does look lovely and kind of charming. Clinic: Deluxe Edition is a re-working and tidying up of the 2014 self-published release. The console versions will arrive with two expansions, as well as “a fully revamped user experience.Writing about a hospital game during a pandemic is always going to feel weird, especially one you’re playing solo because of self-isolation rules. Two Point Hospital will arrive for the PlayStation 4, Xbox One, and Switch, with the game set to arrive both physically and digitally. Well, it is happening and we are very excited.”Īt this time the game has only received a vague late 2019 release date, so we will need to keep an eye out for more information regarding an official release date. Our community’s number one question since launch has been: ‘when is Two Point Hospital coming to consoles?’. ![]() In a press release on the console announcement, Game Director at Two Point Studios, Mark Webley talked about the idea of bringing the game to console, stating:īringing Two Point Hospital to console is something we always envisioned when starting up Two Point Studios in 2016. ![]() You will work to make a functioning hospital that will work to cure many insane, often comical, conditions. Those hoping to play this game on a console of your choice can rest easy with Sega and Two Point Studios revealing that Two Point Hospital will make its way to consoles later this year.įor those not fully in the know, Two Point Hospital is a business simulation game that tasks players with building and managing a hospital, or various hospitals. Since the game arrived, prospective players have hoped that developer Two Point Studios would make the game more widely available, namely with a console release. Since its release on PC in August last year, Two Point Hospital has drawn the attention of players, particularly as a spiritual successor to 1997’s popular Theme Hospital.
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